Contents | Index | < Browse | Browse >
Subject: Re: Set Transition Frames
Date: Tue, 24 May 1994 10:49:49 -0700 (PDT)
From: Mike McCool <mikemcoo@efn.org>

On Wed, 25 May 1994, Nikola Vukovljak wrote:
> Ok, so what happens say in a 30 frame anim... Let's say that you want one 
> object to start morphing into another from frame 2 until 30. What do you 
> do ?
> Do you place object 1 at frame 1 and then object 2 at frames 2 -> 30 ?
> 
> What if for instance, you want to morph from frame 2 to 15 and then have 
> object 2 as is from frame 15 onwards ?
> 
> Nik.
> nvukovlj@extro.ucc.su.oz.au
> 
> 
the answer, Nik, is yes, you load in the to-be-morphed state at frame 
two, through thirty.  And for that last question, you'd have to load your 
original state back in, at frame fifteen.  (If I'm understanding you).

	Any way you look at it, this is lame.  There's no morph here, but 
a jump, from one state to the next.  It looks awful, jerky, and dumb.  
I've already found myself setting things up in 3.0, then backtracking 
into 2.9 to do the rendering so I can have transition frames.  Lame, 
lame, lame.  But a great argument for never throwing anything away!


                           -=> RETURN TO CONTENTS!<=-